Stop wrangling spreadsheets.
Start running game nights.
Event management for Blood on the Clocktower. Create events, manage waitlists, notify players, and capture every game night's stories before they fade.
Free to use. No credit card. Built by BotC players, for BotC players.
The Problem
Organizing a BotC event shouldn't require a spreadsheet, three Discord bots, and a prayer.
You already know the drill. Google Forms for signups. A spreadsheet to track who's in which room. Manual messages when assignments change. After the event, those incredible game stories live nowhere except fading memory.
Signup chaos
Google Forms, Discord threads, DMs. Signups scatter across platforms. You lose track of who's in, who's waitlisted, and who cancelled.
Room assignment headaches
Running multiple rooms? Good luck balancing beginners and veterans across tables with a spreadsheet. Moving someone means updating three places.
Game nights vanish
The Demon won. The Imp was hiding in plain sight. The town executed the wrong person three times. Amazing stories. Nobody wrote them down.
Three steps. Zero spreadsheets.
Create your event
Set a date, add rooms if you're running multiple tables, and get a shareable link. Drop it in your Discord, group chat, or community. Signups are instant.
Manage your waitlist
See everyone who signed up, in order. Assign players to rooms with one click. Move people between tables. When you're ready, hit publish. Everyone gets notified.
Play & preserve
Run your game night. Afterward, game stories (scripts played, narratives, grimoire images) are captured and shared. Every event becomes a record, not just a memory.
Everything you need. Nothing you don't.
Shareable event links
One link per event. Players sign up with just their name and email. No account creation, no passwords. Magic links handle the rest.
Real-time waitlist
See who's signed up, assign players to rooms, move people between tables. All updating live. No refresh, no stale data.
Multi-room support
Running one table? Rooms stay invisible. Running four? Each room gets its own waitlist, capacity, and description. Scale up when you need to.
Works with Blocktower
If your Storytellers use Blocktower, they can connect it to your event. Rosters sync and game stories push back automatically.
Persistent game stories
Every game played at your event (the script, the narrative, the grimoire) preserved and viewable by attendees. Game nights become history.
Automatic notifications
Waitlist confirmation. Room assignment. Day-before reminders. Stories published. Your players stay informed without a single manual message.
Even Better with Blocktower
SLAYDATE works great on its own.
With BLOCKTOWER, it's even better.
Blocktower is a free companion app for BotC Storytellers. If your Storytellers use it, they can connect it to your Slaydate event. Rosters sync to their phone, and game stories flow back automatically. No extra work for you.
- Player rosters sync to the Storyteller's phone
- Game narratives and grimoire images push back automatically
- Multiple Storytellers can connect to the same event
- Completely optional. Everything else works without it
Every game night, preserved.
Every game played at your event is captured. The script, the story of what happened, the Storyteller's grimoire. Attendees get a link to relive it.
"The Washerwoman pointed at the Librarian on day one, but nobody listened. By day three, the Imp had successfully bluffed as the Empath and the town executed the Slayer in a 4-3 vote. Evil wins."
"The Pit-Hag turned the Flowergirl into the Vigormortis on night 4. What followed was the wildest final day any of us had ever seen. Good wins (barely) on a 3-2 vote."
"Two Zombuul deaths faked. The Exorcist hit the wrong target three nights running. The Gossip accidentally killed the Pacifist with a true statement. Evil wins in a bloodbath."
Your next game night deserves better than a spreadsheet.
Slaydate is free and takes 30 seconds to set up. Your players will thank you.
Create Your First EventSlaydate. Built for the town. Blood on the Clocktower is a product of The Pandemonium Institute.